Get your free personalized podcast brief

We scan new podcasts and send you the top 5 insights daily.

Figma's Chief Design Officer, Loredana Crisan, defines taste not as an innate gift, but as a byproduct of intense care and effort. It's the visible result of anticipating needs and considering every detail, much like hosting a perfect party. This embodied intuition is developed through countless hours of practice.

Related Insights

If your execution skills are still developing, focus on demonstrating strong design taste. Find portfolios you admire and deconstruct them, asking why specific choices were made around spacing, color, and timing. This process builds your design intuition and signals to hiring managers that you have a high quality bar and are coachable.

AI lowers the technical barrier to building products, making design taste and judgment the critical differentiators. An AI can execute tasks, but it requires a designer's discerning eye to guide it toward a high-quality, cohesive, and valuable user experience.

Taste and creative judgment are not innate talents but the result of disciplined effort. True creativity is built by consuming vast amounts of material, relentlessly judging what works, creating consistently, and persisting long enough to improve. It is developed through reps, not a moment of inspiration.

To cultivate strong design taste without formal training, immerse yourself in best-in-class products. Actively analyze their details, from menus to spacing, and ask *why* they work. This reverse-engineering process builds intuition and raises your personal quality bar faster than theoretical study alone.

Jony Ive believed the decisive factor in great design is 'fanatical care' for details most people don't consciously notice but can feel. This includes crafting 50 models of a single button. This obsession with the non-obvious is what creates a product's emotive, intangible quality and signals a deep respect for the user.

#421 Jony Ive thumbnail

#421 Jony Ive

Founders·18 days ago

Product 'taste' is often narrowly defined as aesthetics. A better analogy is a restaurant: great food (visuals) is necessary but not sufficient. Taste encompasses the entire end-to-end user journey, from being greeted at the door to paying the check. Every interaction must feel crafted and delightful.

Technical talent is not the primary driver of resonant creative work. The key ingredient is 'taste'—an unteachable ability to discern what will be emotionally pleasing and impactful to an audience. This intuitive sense separates good creators from great ones.

To build great products, one needs more than just "taste." Dylan Field defines taste as navigating possibilities, craft as perfecting details across all levels of abstraction, and point of view as expressing a unique, and often controversial, vision for the future.

True taste is not an innate gift but a developed skill of seeing subtle patterns. By consuming vast amounts of material in a domain—like Kobe Bryant watching game tapes—one builds an intuitive library that leads to refined discernment and unique creation.

Taste isn't a fixed trait you either have or don't. While some may have a natural aptitude, it must be actively fostered and trained like a muscle. Environment and consistent practice are crucial for developing the ability to create taste, not just recognize it.