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  1. In Depth
  2. Figma is not the source of truth | Ryan Lucas (VP of Design, Rippling)
Figma is not the source of truth | Ryan Lucas (VP of Design, Rippling)

Figma is not the source of truth | Ryan Lucas (VP of Design, Rippling)

In Depth · Feb 12, 2026

Rippling's VP of Design, Ryan Lucas, argues that design's job is to make products that sell by being useful, usable, and desirable.

Rippling's High-Velocity Execution Relies on Hard Commitments, Not a Specific Process

Rippling achieves incredible speed by prioritizing commitments over process. Every initiative has a deadline. This commitment is what matters, not the methodology used to get there. Dates can be renegotiated with rigorous justification, but the absence of a commitment is unacceptable.

Figma is not the source of truth | Ryan Lucas (VP of Design, Rippling) thumbnail

Figma is not the source of truth | Ryan Lucas (VP of Design, Rippling)

In Depth·7 days ago

Great Design Delivers Utility and Usability, But Fails if Not “Used”

Design success isn't just about creating a functional and appealing product. The ultimate measure, often forgotten, is market adoption and usage. A designer's responsibility extends to ensuring the product sells and is used by customers, making it a business-critical function.

Figma is not the source of truth | Ryan Lucas (VP of Design, Rippling) thumbnail

Figma is not the source of truth | Ryan Lucas (VP of Design, Rippling)

In Depth·7 days ago

The Source of Truth is The Live Product, Not Your Figma File

Design and engineering teams should stop treating Figma as the ultimate source of truth. It is a simulacrum. The real source of truth is what customers experience in production. Orienting the entire team around the live product ensures everyone is solving for the actual user experience.

Figma is not the source of truth | Ryan Lucas (VP of Design, Rippling) thumbnail

Figma is not the source of truth | Ryan Lucas (VP of Design, Rippling)

In Depth·7 days ago

Perceived Performance is a Design Problem, Not Just an Engineering Constraint

When technical performance hits a ceiling, design can solve the user's experience of speed. Perceived performance is a design problem addressed through interactions, optimistic UI, and loading states, making the product feel faster even when the underlying systems are not.

Figma is not the source of truth | Ryan Lucas (VP of Design, Rippling) thumbnail

Figma is not the source of truth | Ryan Lucas (VP of Design, Rippling)

In Depth·7 days ago

High-Functioning Product Teams Operate Like a Venn Diagram, Not Silos

The best products are built when engineering, product, and design have overlapping responsibilities. This intentional blurring of roles and 'stepping on each other's toes in a good way' fosters holistic product thinking and avoids the fragmented execution common in siloed organizations.

Figma is not the source of truth | Ryan Lucas (VP of Design, Rippling) thumbnail

Figma is not the source of truth | Ryan Lucas (VP of Design, Rippling)

In Depth·7 days ago

Modern Software Design's True Roots Lie in Industrial Design, Not UI/UX

The core job of a software designer is to make products that look good and work well to drive sales, a principle from industrial designer Henry Dreyfuss. This requires a holistic understanding of users, the medium, and business impact, mirroring the original practice of industrial design.

Figma is not the source of truth | Ryan Lucas (VP of Design, Rippling) thumbnail

Figma is not the source of truth | Ryan Lucas (VP of Design, Rippling)

In Depth·7 days ago

Design Leaders Must Co-Own Strategy by Driving Generative, Forward-Looking Research

A design leader's responsibility extends beyond quality and execution to co-owning strategy with product. By leading a generative research function that looks 'around the corner,' design ensures the company builds the right products for the future, not just polishes current ones.

Figma is not the source of truth | Ryan Lucas (VP of Design, Rippling) thumbnail

Figma is not the source of truth | Ryan Lucas (VP of Design, Rippling)

In Depth·7 days ago

Transform 1-on-1s from Status Updates into Collaborative 'Jam Sessions'

Ditch the standard 1-on-1 format. The most valuable use of this time, especially for creative roles, is a protected working session where a manager and report can whiteboard, brainstorm, and solve a specific problem together. This is far more impactful than asynchronous status updates.

Figma is not the source of truth | Ryan Lucas (VP of Design, Rippling) thumbnail

Figma is not the source of truth | Ryan Lucas (VP of Design, Rippling)

In Depth·7 days ago

Junior Designers Become Leaders by Forming and Fighting for Strong Opinions

Technical skill isn't enough to become a leader. Ambitious designers must develop and articulate a strong point of view on what the product should be and why. Leadership requires having convictions and the ability to rally the organization around them by making ideas tangible through prototypes.

Figma is not the source of truth | Ryan Lucas (VP of Design, Rippling) thumbnail

Figma is not the source of truth | Ryan Lucas (VP of Design, Rippling)

In Depth·7 days ago

Use Asana's 'Do, Try, Consider' Framework to Clarify Feedback's Urgency

Feedback, especially from leaders, can be ambiguous. The 'Do, Try, Consider' framework clarifies intent: 'Do' is a required change, 'Try' is a suggested exploration, and 'Consider' is a low-priority idea. This helps designers prioritize and act on feedback without misinterpreting suggestions as commands.

Figma is not the source of truth | Ryan Lucas (VP of Design, Rippling) thumbnail

Figma is not the source of truth | Ryan Lucas (VP of Design, Rippling)

In Depth·7 days ago

Your VP of Design Should Be a Top Designer, Not Just a Top Manager

Design leaders must rapidly switch between high-level strategy and deep, hands-on critique. If they're not a strong practitioner, they lose credibility and can't effectively course-correct work, leading to quality issues discovered too late in the process. Operational skill alone is insufficient.

Figma is not the source of truth | Ryan Lucas (VP of Design, Rippling) thumbnail

Figma is not the source of truth | Ryan Lucas (VP of Design, Rippling)

In Depth·7 days ago

To Scale, Perfectionist Leaders Must Intentionally Let 'Rubber Balls' Drop

The instinct for a hands-on leader is to fix every problem themselves, which doesn't scale. Growing requires developing the intuition to distinguish between critical issues (glass balls) and less important ones (rubber balls) that can temporarily fail, freeing up time for higher-leverage tasks.

Figma is not the source of truth | Ryan Lucas (VP of Design, Rippling) thumbnail

Figma is not the source of truth | Ryan Lucas (VP of Design, Rippling)

In Depth·7 days ago

Conduct Key Design Reviews at 20% and 80% Completion, Not 0% or 100%

To give effective feedback, structure reviews at two key moments. At 20% completion, you can correct the overall direction before significant investment. At 80%, you can refine the nearly-finished product while there is still time for meaningful changes. Feedback at 0% is too early, and at 100% it's too late.

Figma is not the source of truth | Ryan Lucas (VP of Design, Rippling) thumbnail

Figma is not the source of truth | Ryan Lucas (VP of Design, Rippling)

In Depth·7 days ago

Truly Exceptional Product Quality Can't Be Scaled by Process; It Requires a Benevolent Dictator

Frameworks for quality can only get you so far. The final, intangible layer of product greatness seen at companies like Apple or Airbnb comes from a single leader with impeccable taste (like Steve Jobs or Brian Chesky) who personally reviews everything and enforces a singular quality bar.

Figma is not the source of truth | Ryan Lucas (VP of Design, Rippling) thumbnail

Figma is not the source of truth | Ryan Lucas (VP of Design, Rippling)

In Depth·7 days ago