To foster growth and create a self-sufficient organization, leaders should grant designers extreme ownership rather than directing their work. This forces them to make hard decisions, which is the fastest way to become a better designer.

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A "10x developer" isn't just a brilliant coder but a skilled person in an environment with zero organizational friction. By giving them total ownership, clarity, and trust to make decisions, you remove the blockers that bog down average developers in large companies, unlocking 10x productivity.

In a highly collaborative and fast-paced environment, assign explicit ownership for every feature, no matter how small. The goal isn't to assign blame for failures but to empower individuals with the agency to make decisions, build consensus, and see their work through to completion.

To avoid stifling teams with bureaucracy, leaders should provide slightly less structure than seems necessary. This approach, described as "give ground grudgingly," forces teams to think actively and prevents the feeling of "walking in the muck" that comes from excessive process. It's a sign of a healthy system when people feel they need a bit more structure, not less.

Robinhood's CEO Vlad Tenev reveals their strategy for maintaining design quality is to place the best craftspeople in leadership roles, rather than people who are just good managers. This ensures the leaders have trusted taste and keeps the focus on high-quality work, even during meetings.

Instead of solving problems brought by their team, effective leaders empower them by shifting ownership. After listening to an issue, the immediate next step is to ask the team to propose a viable solution. This builds their problem-solving and decision-making capabilities.

Large corporations can avoid stagnation by intentionally preserving the "scrappy" entrepreneurial spirit of their early days. This means empowering local teams and market leaders to operate with an owner's mindset, which fosters accountability and keeps the entire organization agile and innovative.

To accelerate growth for talented individuals, give them responsibility where their failure rate is between one-third and two-thirds. Most corporate roles are over-scaffolded with a near-zero chance of failure, which stifles learning. High potential for failure is a feature, not a bug.

Forcing innovations to "scale" via top-down mandates often fails by robbing local teams of ownership. A better approach is to let good ideas "spread." If a solution is truly valuable, other teams will naturally adopt it. This pull-based model ensures change sticks and evolves.

To avoid bureaucratic bloat, organize the company into small, self-sufficient "pods" of no more than 10 people. Each pod owns a specific problem and includes all necessary roles. Performance is judged solely on the pod's impact, mimicking an early-stage startup's focus.

Instead of faking expertise, openly admitting ignorance about technical details builds trust and empowers specialists. This allows you to focus on the 'what' and 'why' of the user experience, giving engineers and designers the autonomy to own the 'how', which fosters a more collaborative and effective environment.