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San Francisco's $20,000 trash can prototypes drew media outrage, but this cost covered initial industrial design, development, and custom manufacturing. The final mass-produced cans cost a more reasonable $1,400 each, showing how prototype expenses don't reflect the final unit price for public infrastructure.

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A San Francisco Public Works pilot placed trash cans on every corner and mid-block in a busy neighborhood. Counter-intuitively, this saturation did not significantly decrease litter, revealing that can availability is not the primary driver of public cleanliness; human behavior is.

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San Francisco's process to select and roll out a new public trash can design will span nearly nine years. This lengthy timeline illustrates how mandated public feedback periods, competitive bidding laws, contracting, and unforeseen crises like COVID can extend the schedule for seemingly simple infrastructure projects far beyond public expectation.

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On public works projects in NYC, union wages are aligned with city and state prevailing wage laws. This means both union and non-union contractors must pay similar rates for public projects, countering the common narrative that high costs are primarily due to a 'union premium.'

San Francisco's Public Works department reveals a paradoxical challenge: for every citizen request to add a trash can, another request often follows to remove it from the same spot. This is because public cans can become magnets for illegal dumping and other nuisances, creating a constant tension between convenience and order.

Building custom components for early-stage prototypes is slow and expensive. A faster, more cost-effective approach is to buy existing commercial products that contain similar components, then scavenge those parts for your prototype. This enables rapid concept validation without investing in custom design and manufacturing.

Anduril prototypes drone frames by milling them from solid metal blocks. While extremely wasteful and expensive for mass production, this method bypasses the slow and costly process of creating molds for casting, drastically reducing latency during the critical iterative design phase and getting products to market faster.