Investor Jason Calacanis describes the early Oculus adoption pattern as "Try, oh my, goodbye." Users have an initial mind-blowing experience, but the device then gets stored in a closet, failing to become a daily habit. This highlights the critical challenge for new hardware: converting initial novelty into sustained engagement.
When your first users sign up but never return, it's a clear signal of a problem-solution mismatch. Before abandoning the idea, you must interview these users to understand why. Their feedback is crucial data needed to decide whether to iterate or pivot.
Instead of setting early revenue targets, new products should focus on a more telling metric: getting a small cohort of sophisticated users to become obsessed. This deep engagement is a leading indicator of product-market fit and provides the necessary insights to scale to the next 50 users.
Despite hundreds of millions of weekly active users, a huge multiple of that number have tried ChatGPT but can't find a reason to use it regularly. This signals a major gap between initial curiosity and sustained product-market fit for the general population.
Despite creating a breakthrough hardware device, Whisperflow pivoted to a desktop app. The critical realization was that you cannot sell a better solution if the underlying user habit is absent. The company first needed to build the behavior of using voice regularly before a specialized hardware product could succeed.
New technology is magical for about a week before it becomes a mundane utility. A nurse complaining that a life-saving blood delivery drone was 30 seconds late illustrates how quickly users normalize revolutionary services and build new, higher expectations.
The biggest initial hurdle for a new product isn't getting the first dollar of revenue; it's crossing the chasm from a user trying the product once to becoming a truly engaged, repeat user. This "penny gap of engagement" is the most critical early milestone to overcome for long-term success.
Unlike the early iPhone era, developers are hesitant to build for new hardware like the Apple Vision Pro without a proven audience. They now expect platform creators to de-risk development by first demonstrating a massive user base, shifting the market-building burden entirely onto the hardware maker.
For novel hardware like AI glasses, forcing in-person purchase at retailers like LensCrafters allows for guided setup. This strategy minimizes negative reviews from untrained users, ensuring early adopters have a positive experience and become advocates, even at the cost of sales friction.
Beyond hardware issues, VR's primary adoption barrier is its isolating, 'antisocial' nature. While gaming trends toward shared, social experiences, VR requires users to strap on hardware and disconnect from their physical surroundings, creating a fundamental conflict with modern user behavior.
The Browser Company found that Arc, while loved by tech enthusiasts for its many new features, created a "novelty tax." This cognitive overhead for learning a new interface made mass-market users hesitant to switch, a key lesson that informed the simplicity of their next product, Dia.