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  1. The Meb Faber Show - Better Investing
  2. Inside The $200 Billion World of Gaming with Peter Levin (Griffin Gaming Partners) | #603
Inside The $200 Billion World of Gaming with Peter Levin (Griffin Gaming Partners) | #603

Inside The $200 Billion World of Gaming with Peter Levin (Griffin Gaming Partners) | #603

The Meb Faber Show - Better Investing · Oct 28, 2025

Griffin Gaming Partners' Peter Levin unpacks the $200B gaming industry, from its console origins to global mobile dominance and AI's impact.

Top Streaming Shows on Netflix, Amazon, and HBO are Consistently Based on Gaming IP

For the past five years, the top-performing shows on major streaming platforms have been adaptations of video game IP, such as 'The Last of Us', 'Fallout', and 'The Witcher'. This demonstrates a significant cultural shift where gaming franchises are now the dominant source of new, blockbuster entertainment content.

Inside The $200 Billion World of Gaming with Peter Levin (Griffin Gaming Partners) | #603 thumbnail

Inside The $200 Billion World of Gaming with Peter Levin (Griffin Gaming Partners) | #603

The Meb Faber Show - Better Investing·4 months ago

Americans Spend 2x More Hours Watching Gaming Content than Watching Netflix

The time Americans spent watching others play video games on platforms like Twitch and YouTube last year was double the time spent watching Netflix. This highlights that gaming has become a massive spectator medium, rivaling and surpassing traditional streaming entertainment in engagement.

Inside The $200 Billion World of Gaming with Peter Levin (Griffin Gaming Partners) | #603 thumbnail

Inside The $200 Billion World of Gaming with Peter Levin (Griffin Gaming Partners) | #603

The Meb Faber Show - Better Investing·4 months ago

Finland’s Small Market Forces Its Game Studios to Build for Global Success from Day One

Game development hubs like Finland and Israel produce disproportionately successful mobile games because their small domestic populations force developers to design for a global audience from the outset. This constraint fosters universally appealing mechanics and designs, leading to worldwide hits.

Inside The $200 Billion World of Gaming with Peter Levin (Griffin Gaming Partners) | #603 thumbnail

Inside The $200 Billion World of Gaming with Peter Levin (Griffin Gaming Partners) | #603

The Meb Faber Show - Better Investing·4 months ago

Fewer than 3% of Pokémon Go Players Actually Used Its Augmented Reality Feature

The massive success of Pokémon Go was widely misattributed to its AR technology. In reality, fewer than 3% of players ever enabled the AR feature. The game's virality was driven by the powerful Pokémon IP combined with a compelling collection mechanic, not the underlying AR tech.

Inside The $200 Billion World of Gaming with Peter Levin (Griffin Gaming Partners) | #603 thumbnail

Inside The $200 Billion World of Gaming with Peter Levin (Griffin Gaming Partners) | #603

The Meb Faber Show - Better Investing·4 months ago

VR Adoption Fails Because It Is Fundamentally 'Antisocial' in an Increasingly Social Gaming World

Beyond hardware issues, VR's primary adoption barrier is its isolating, 'antisocial' nature. While gaming trends toward shared, social experiences, VR requires users to strap on hardware and disconnect from their physical surroundings, creating a fundamental conflict with modern user behavior.

Inside The $200 Billion World of Gaming with Peter Levin (Griffin Gaming Partners) | #603 thumbnail

Inside The $200 Billion World of Gaming with Peter Levin (Griffin Gaming Partners) | #603

The Meb Faber Show - Better Investing·4 months ago

Nintendo's 'GoldenEye' Proved Game Quality Trumps Movie Tie-In Release Windows

The iconic N64 game 'GoldenEye' was released 20 months after the film, yet its success demonstrated that a high-quality, polished game can succeed independently of a film's promotional cycle. This contradicts the long-held media belief that tie-in products must launch simultaneously.

Inside The $200 Billion World of Gaming with Peter Levin (Griffin Gaming Partners) | #603 thumbnail

Inside The $200 Billion World of Gaming with Peter Levin (Griffin Gaming Partners) | #603

The Meb Faber Show - Better Investing·4 months ago

Griffin Gaming Partners Avoids Investing in E-Sports Teams Because They Are Not Venture-Scalable

Despite the hype, one of the world's largest gaming VCs doesn't invest in e-sports teams. The model is not considered 'venture friendly' because it lacks perpetual scalability. While an important part of the ecosystem, teams are viewed as a long-hold asset, not a high-growth venture opportunity.

Inside The $200 Billion World of Gaming with Peter Levin (Griffin Gaming Partners) | #603 thumbnail

Inside The $200 Billion World of Gaming with Peter Levin (Griffin Gaming Partners) | #603

The Meb Faber Show - Better Investing·4 months ago

Game-to-Film Adaptations Now Succeed Because Creators Are Authentic Fans of the IP

The recent success of video game adaptations like 'Fallout' is due to showrunners (e.g., Jonah Nolan) who are genuine, lifelong fans of the source material. Unlike early attempts led by opportunistic studios, modern adaptations are created by people who deeply understand the game's nuances, resulting in higher quality.

Inside The $200 Billion World of Gaming with Peter Levin (Griffin Gaming Partners) | #603 thumbnail

Inside The $200 Billion World of Gaming with Peter Levin (Griffin Gaming Partners) | #603

The Meb Faber Show - Better Investing·4 months ago