Razer's product development eschews financial projections for a simple, passion-driven metric. A concept becomes a product if the internal team thinks it's cool and wants to use it themselves, fostering a culture of building genuinely desirable items.
Saying 'no' to product ideas is often contentious. At GitHub, the process is simplified by first 'seeking the truth'—rigorously assessing if an initiative aligns with the team's definition of success. If it doesn't, the 'no' becomes an objective, logical conclusion rather than a subjective or political decision.
Instead of setting early revenue targets, new products should focus on a more telling metric: getting a small cohort of sophisticated users to become obsessed. This deep engagement is a leading indicator of product-market fit and provides the necessary insights to scale to the next 50 users.
Before committing engineering resources, Ather's product team creates a high-quality ad film for a new concept. They then host a full internal launch event, complete with mock media Q&A, to sell the vision to the whole company and create internal accountability before building begins.
Hexclad's product development filter is binary. New products must either be a complete reinvention of the category (like their "weapon" of a pepper mill) or, if reinvention isn't possible (like with knives), they must be so aesthetically desirable ("sexy") that they become a statement piece. Anything else is rejected.
For Nike's innovators, the ultimate measure of success isn't market performance but the user's genuine joy upon experiencing the product. This "athlete's smile" confirms that a meaningful problem has been solved, serving as a leading indicator that commercial success will naturally follow.
Instead of fearing failure, Ridge institutionalizes it by allocating a $1M annual budget specifically for testing new product expansions. This removes pressure from any single launch, encourages aggressive experimentation, and has led to eight-figure successes alongside predictable flops like watches.
The team avoids traditional design reviews and handoffs, fostering a "process-allergic" culture where everyone obsessively builds and iterates directly on the product. This chaotic but passionate approach is key to their speed and quality, allowing them to move fast, make mistakes, and fix them quickly.
Razer's strategy of taking paid reservations for 'concept' products like Project Eva creates commercial commitment before critical features, specs, and safety protocols are finalized. This blurs the line between market testing and an actual product launch, managing expectations through ambiguity.
During its long, pre-revenue build, Runway couldn't rely on constant market feedback. Instead, they depended on the founder's "taste"—defined as knowing what's good without external validation. This internal conviction is crucial for ambitious products that aren't a "random walk" of testing.
Instead of trying to empathize with an abstract customer, Ather's philosophy is to 'build products for us'. They believe relying on artificial empathy will eventually fail. For new categories, their team is sent on courses and trips to develop a genuine user's taste before building begins.