The vast majority of Whatnot's users watch streams for an average of 80 minutes a day without making a purchase. This behavior proves that Whatnot is fundamentally an entertainment and community platform, not just a transactional marketplace. The content and parasocial relationships are the core product, with commerce layered on top.

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The time Americans spent watching others play video games on platforms like Twitch and YouTube last year was double the time spent watching Netflix. This highlights that gaming has become a massive spectator medium, rivaling and surpassing traditional streaming entertainment in engagement.

The primary value for the vast majority of prediction market users isn't trading but consuming the market's data as a form of real-time, aggregated news. This reframes the user base as a media audience of 'lurkers' rather than a community of active traders.

Conventional engagement metrics like likes and shares are often misleading. A more valuable indicator of content quality is dwell time. In an environment where users can easily skip content, their choice to spend more time with an ad is a powerful behavioral signal that the message is resonating.

Gaining millions of views is a vanity metric if the audience isn't engaged or aligned with business goals. Instead of pursuing fleeting viral moments, focus on consistent content that cultivates a real community. That engaged community, not a passive audience, can eventually be converted into customers.

Top live streamers like iShowSpeed have a high-skill ceiling in their ability to interact with their chat in real-time. This creates a powerful, reciprocal relationship and a sense of community that traditional, one-way broadcasters like Bloomberg TV or pre-recorded content creators cannot replicate.

All major social platforms will be forced to integrate live shopping to compete, just as they all adopted 'stories'. This is a fundamental shift in consumer behavior, not a fleeting trend. In China, 30% of all e-commerce transactions already happen via live shopping, indicating its massive scale and inevitability in the West.

Unlike traditional social media's 1% creation rate, 70% of Sora users create content. This high engagement, driven by low-friction tools, positions Sora as a 'lean forward' interactive experience more akin to video games than passive 'lean back' consumption feeds.

TikTok's key metric, "play duration," is a combination of watch time and finish rate. This means a 60-second video watched to completion is more valuable to the algorithm than a 5-minute video that viewers abandon halfway through. Aim for high completion percentages, not just length.

High daily user engagement on real estate platforms doesn't easily translate to revenue. Unlike purchase-intent-driven search, much of real estate browsing is aspirational entertainment ("Zillow and chill") with long latency to transaction, making monetization a significant challenge.

Services like HBO Max rely on occasional "FOMO TV" hits (e.g., *White Lotus*), but their weakness is low daily engagement. Netflix's dominance stems from its daily-use nature, which generates vast data to train its powerful content discovery algorithm, creating a moat that competitors struggle to cross.