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Netflix's new game, Unhinged, uses a player's real phone as the in-game device, breaking the fourth wall. This low-barrier, short-form experience is designed to convert casual viewers into gamers and compete with interactive platforms like TikTok for screen time.

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The time Americans spent watching others play video games on platforms like Twitch and YouTube last year was double the time spent watching Netflix. This highlights that gaming has become a massive spectator medium, rivaling and surpassing traditional streaming entertainment in engagement.

For the past five years, the top-performing shows on major streaming platforms have been adaptations of video game IP, such as 'The Last of Us', 'Fallout', and 'The Witcher'. This demonstrates a significant cultural shift where gaming franchises are now the dominant source of new, blockbuster entertainment content.

Netflix's entry into vertical video is a strategic move to unlock the value of its deep, underutilized content library. By allowing creators to remix its proprietary, long-tail content, Netflix can create a powerful marketing flywheel and a differentiated short-form product that isn't reliant on typical user-generated content.

As loneliness increases, media consumption is shifting from passive viewing to active participation. Platforms that best replicate the experience of a real-life conversation, like live streams with interactive comments, are positioned to win because they fulfill a deep-seated human need for connection.

Netflix requires early action scenes and repeated plot points because they directly compete with viewers' phones for attention. Unlike traditional filmmakers with a captive theater audience, Netflix must optimize for retention in a distracted home environment, treating content more like science than art.

In the battle for attention against TikTok, Netflix's measure of success is shifting. A user opening Netflix to play a movie in the background while scrolling their phone is a victory, as it prevents them from opening a competitor's app. The primary goal is capturing the initial user action.

The next evolution of media blurs the line between movies and video games. Using real-time AI generation, viewers can influence the plot, similar to Netflix's "Bandersnatch." This dramatically increases engagement and replay value for the same piece of content, creating a strong business case.

The traditional value of video games—paying $60 for 100+ hours of entertainment—is being challenged by free, ad-supported social media. The experience of scrolling an endless vertical feed on TikTok or Instagram now rivals the entertainment level of many games, creating intense new competition for consumers' time and attention.

Sam Altman suggests AI will create a new form of entertainment on the spectrum between passive movies and intense games. Experiences will be more interactive than a film but less demanding than a typical video game, allowing users to lean back while also having moments of creative input.

Netflix's content strategy has adapted to the reality of dual-screen viewing. Realizing audiences are often on their phones, they produce shows that are easy to follow in the background. This involves constant plot "signposting" so a distracted viewer can look up and immediately understand what's happening.

Netflix's 'Gateway Game' Uses Your Phone's Camera to Attract Non-Gamers | RiffOn