A maker's most critical work is often invisible problem-solving, which can look like being stuck or idle. This period of intense thought is not a precursor to work; it is the work itself. Judging makers on visible activity misses the point and devalues the creative process.

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Many professionals boast about working long hours, but this time is often filled with distractions and low-impact tasks. The focus should be on eliminating "whack hours"—unproductive time spent doom-scrolling or in pointless meetings—and working with deep focus when you're on the clock.

We often optimize workflows to save time, only to fill that newfound time with more tasks. The real purpose of productivity should be to create intentional 'park bench moments' of rest and enjoyment. This space is the goal of the effort, not a byproduct.

Artist's CPO notes that while frameworks and processes can feel productive, the best product work is often messy and uncomfortable. It involves fighting with stakeholders and making bets on uncertain features rather than fixing known, smaller issues. This contrasts with the idealized view of smooth, process-driven development.

Modern sales culture mistakenly equates constant activity with productivity. The real competitive edge comes from scheduling time for strategic thinking. While competitors react to noise, you develop clarity, spot unseen opportunities, and devise creative solutions by deliberately doing nothing but thinking.

Creativity isn't born from constant activity; it stems from boredom, curiosity, and the mental space to think. Over-scheduled and under-resourced marketing teams are deprived of this crucial "nothingness," forcing them to recycle old ideas instead of innovating.

Constant productivity keeps the brain in a high-frequency "beta" state, which stifles creativity. To solve complex problems, you must intentionally shift to a slower "alpha" state by disconnecting. This is achieved through simple, non-distracting activities like walking in nature without your phone.

Top creators don't wait for inspiration; they engineer it through structured rest. Activities like taking multiple showers (Sorkin), aimless boating (Einstein), or problem-solving walks (Darwin) look unproductive but are crucial for high-quality creative output. This contrasts with the modern tendency to brute-force solutions at a desk.

The best creative solutions often surface when you're not actively working. After absorbing project information, stepping away for days or weeks allows the subconscious to process and connect ideas, leading to stronger, more innovative outcomes than forced brainstorming.

Relying solely on "working harder" to solve problems has diminishing returns and can prevent you from finding smarter solutions. The meta-habit of reflection—taking time to think—is crucial for identifying the 100x or 1000x opportunities that raw effort alone will miss.

To build a sustainable career, creatives can't rely solely on external validation like sales or praise. Motivation must come from the intrinsic value found in the act of "making the thing." This internal focus is the only way to avoid an insatiable and unfulfilling need for approval.