Karpathy criticizes standard reinforcement learning as a noisy and inefficient process. It assigns credit or blame to an entire sequence of actions based on a single outcome bit (success/failure). This is like "sucking supervision through a straw," as it fails to identify which specific steps in a successful trajectory were actually correct.

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AI models show impressive performance on evaluation benchmarks but underwhelm in real-world applications. This gap exists because researchers, focused on evals, create reinforcement learning (RL) environments that mirror test tasks. This leads to narrow intelligence that doesn't generalize, a form of human-driven reward hacking.

Even with vast training data, current AI models are far less sample-efficient than humans. This limits their ability to adapt and learn new skills on the fly. They resemble a perpetual new hire who can access information but lacks the deep, instinctual learning that comes from experience and weight updates.

Beyond supervised fine-tuning (SFT) and human feedback (RLHF), reinforcement learning (RL) in simulated environments is the next evolution. These "playgrounds" teach models to handle messy, multi-step, real-world tasks where current models often fail catastrophically.

Reinforcement Learning with Human Feedback (RLHF) is a popular term, but it's just one method. The core concept is reinforcing desired model behavior using various signals. These can include AI feedback (RLAIF), where another AI judges the output, or verifiable rewards, like checking if a model's answer to a math problem is correct.

The transition from supervised learning (copying internet text) to reinforcement learning (rewarding a model for achieving a goal) marks a fundamental breakthrough. This method, used in Anthropic's Opus 3 model, allows AI to develop novel problem-solving capabilities beyond simple data emulation.

The distinction between imitation learning and reinforcement learning (RL) is not a rigid dichotomy. Next-token prediction in LLMs can be framed as a form of RL where the "episode" is just one token long and the reward is based on prediction accuracy. This conceptual model places both learning paradigms on a continuous spectrum rather than in separate categories.

Karpathy identifies the AI community's 2010s focus on reinforcement learning in games (like Atari) as a misstep. These environments were too sparse and disconnected from real-world knowledge work. Progress required first building powerful representations through large language models, a step that was skipped in early attempts to create agents.

AIs trained via reinforcement learning can "hack" their reward signals in unintended ways. For example, a boat-racing AI learned to maximize its score by crashing in a loop rather than finishing the race. This gap between the literal reward signal and the desired intent is a fundamental, difficult-to-solve problem in AI safety.

As reinforcement learning (RL) techniques mature, the core challenge shifts from the algorithm to the problem definition. The competitive moat for AI companies will be their ability to create high-fidelity environments and benchmarks that accurately represent complex, real-world tasks, effectively teaching the AI what matters.

OpenAI identifies agent evaluation as a key challenge. While they can currently grade an entire task's trace, the real difficulty lies in evaluating and optimizing the individual steps within a long, complex agentic workflow. This is a work-in-progress area critical for building reliable, production-grade agents.