Early demos shouldn't be used to ask, "Did we build the right thing?" Instead, present them to customers to test your core assumptions and ask, "Did we understand your problem correctly?" This reframes feedback, focusing on the root cause before investing heavily in a specific solution.

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Instead of guarding prototypes, build a library of high-fidelity, interactive demos and give sales and customer success teams free reign to show them to customers. This democratizes the feedback process, accelerates validation, and eliminates the engineering burden of creating one-off sales demos.

The goal of early validation is not to confirm your genius, but to risk being proven wrong before committing resources. Negative feedback is a valuable outcome that prevents building the wrong product. It often reveals that the real opportunity is "a degree to the left" of the original idea.

Founders who've already built a product haven't missed the 'validation' window. The focus simply shifts from 'is there a problem?' to de-risking subsequent assumptions: Is the solution worthwhile? Will people pay enough? Can customers be acquired profitably? This process is ongoing, even at scale.

Validate business ideas by creating a fake prototype or wireframe and selling it to customers first. This confirms demand and secures revenue before you invest time and money into development, which the speaker identifies as the hardest part of validation.

Product teams often fear showing prototypes because strong customer demand creates pressure. This mindset is flawed. Having customers eager to buy an unbuilt feature is a high-quality signal that validates your roadmap and is the best problem a product manager can have.

Instead of pitching a solution, create a presentation deck that outlines your core assumptions as bold statements. Use this "story deck" to facilitate a conversation, not a presentation. This prompts customers to agree or disagree, revealing their true pain points and validating your hypothesis more effectively.

When handed a specific solution to build, don't just execute. Reverse-engineer the intended customer behavior and outcome. This creates an opportunity to define better success metrics, pressure-test the underlying problem, and potentially propose more effective solutions in the future.

Instead of only testing minor changes on a finished product, like button color, use A/B testing early in the development process. This allows you to validate broad behavioral science principles, such as social proof, for your specific challenge before committing to a full build.

Founders mistakenly believe a demo should showcase every feature to prove the product works. The real goal is to make the buyer feel understood. Show the minimum necessary to make it 'click' for them that your solution fits the specific demand they just described.

In design thinking, early prototypes aren't for validating a near-finished product. They are rough, low-cost "artifacts" (like bedsheets for walls) designed to help stakeholders vividly pre-experience a new reality. This generates more accurate feedback and invites interaction before significant investment.