Experienced designers find design thinking too linear, but this structure is a feature for managers. It provides "guardrails" to change ingrained habits, overcome the fear of mistakes, and instill the confidence needed to navigate the ambiguity of innovation.
Beyond testing hypotheses, real-world experiments serve a crucial social function: reducing employee fear of change. By co-designing experiments with skeptics to test their specific assumptions, innovation teams can quell fears with data, turning organizational resistance into buy-in.
Design thinking's immersion phase goes beyond understanding customer needs. By having innovators physically mirror the customer's experience, it forces them to confront and dismantle their own unexamined biases, leading to a fundamental reframing of the problem itself.
In design thinking, early prototypes aren't for validating a near-finished product. They are rough, low-cost "artifacts" (like bedsheets for walls) designed to help stakeholders vividly pre-experience a new reality. This generates more accurate feedback and invites interaction before significant investment.
Effective solutions for complex problems often lie outside an organization's direct control. Children's Health System of Texas moved beyond patient-centric design to co-designing a "wellness ecosystem" with partners like the housing authority and schools, addressing root causes rather than just symptoms.