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The traditional, linear design process is obsolete. The new way of working is a fluid, 'start anywhere' model where an idea can begin in code, a document, a canvas, or a Slack thread, with creators bouncing between tools as needed to develop the concept.

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Standard AI coding tools force a linear A-to-B iteration process, which stifles the divergent thinking essential for design exploration. Tools with a 'canvas' feature allow designers to visualize, track, and branch off multiple design paths simultaneously, better mirroring the creative process.

AI-powered "vibe coding" is reversing the design workflow. Instead of starting in Figma, designers now build functional prototypes directly with code-generating tools. Figma has shifted from being the first step (exploration) to the last step (fine-tuning the final 20% of pixel-perfect details).

The traditional workflow (Idea -> PRD -> Alignment) is outdated. Now, PMs first create a functional AI prototype. This visual, interactive artifact is then brought to engineers and scientists for debate, accelerating alignment and making the development process more creative and collaborative from the start.

The classic, linear design process is obsolete because AI tools allow engineers to build and iterate so quickly. Designers must shift from a gatekeeping, mock-heavy process to a more fluid, collaborative role that supports rapid execution.

The traditional, linear handoff from product spec to design to code is collapsing. Roles and stages are blurring, with interactive prototypes replacing static documents and the design file itself becoming the central place for the entire team to align and collaborate.

Karri Saarinen of Linear posits that design should be a "search" phase, free from coding constraints. Jumping directly into code introduces biases from the existing codebase, making designers more conservative and less idealistic, which ultimately hinders breakthrough product ideas.

The current model of separate design files and codebases is inefficient. Future tools will enable designers to directly manipulate production code through a visual canvas, eliminating the handoff process and creating a single, shared source of truth for the entire team.

Instead of rigidly sticking to a preconceived idea, allow the chosen tool to guide the creative process. This "two-way street" often leads to unexpected "happy accidents" and a final product that's more interesting and refined than the original plan, sometimes even simplifying the scope.

The debate between canvas-based and code-based design tools is a false choice. A canvas is an interface (a medium) while code is a foundation (a base). The future is a canvas that is directly anchored to and manipulates code, combining the benefits of both.

The process for creating innovative 3D web experiences isn't linear. It's a constant, messy jump between specialized software: ideating and modeling in a 3D tool like Blender, creating static compositions in a design tool like Sketch, and then bringing it all to life with code.