The process for creating innovative 3D web experiences isn't linear. It's a constant, messy jump between specialized software: ideating and modeling in a 3D tool like Blender, creating static compositions in a design tool like Sketch, and then bringing it all to life with code.

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Standard AI coding tools force a linear A-to-B iteration process, which stifles the divergent thinking essential for design exploration. Tools with a 'canvas' feature allow designers to visualize, track, and branch off multiple design paths simultaneously, better mirroring the creative process.

Tools like Figma and Framer are bridging the gap between design and code, pushing designers to think like engineers. In the near future, the most valuable creative professionals will be hybrids who can design and implement functional websites, making 'designer/engineer' a common job title.

Vercel's Pranati Perry explains that tools like V0 occupy a new space between static design (Figma) and development. They enable designers and PMs to create interactive prototypes that better communicate intent, supplement PRDs, and explore dynamic states without requiring full engineering resources.

AI-powered "vibe coding" is reversing the design workflow. Instead of starting in Figma, designers now build functional prototypes directly with code-generating tools. Figma has shifted from being the first step (exploration) to the last step (fine-tuning the final 20% of pixel-perfect details).

For individuals who both design and code, finishing a visual design isn't a moment of triumph but one of dread, as they know the lengthy process of coding it from scratch has just begun. This specific emotional pain point is a core motivator for building next-generation tools that eliminate this redundant step.

The traditional, linear handoff from product spec to design to code is collapsing. Roles and stages are blurring, with interactive prototypes replacing static documents and the design file itself becoming the central place for the entire team to align and collaborate.

The current model of separate design files and codebases is inefficient. Future tools will enable designers to directly manipulate production code through a visual canvas, eliminating the handoff process and creating a single, shared source of truth for the entire team.

The debate between canvas-based and code-based design tools is a false choice. A canvas is an interface (a medium) while code is a foundation (a base). The future is a canvas that is directly anchored to and manipulates code, combining the benefits of both.

Instead of starting in Figma, prototype complex web animations using "gray boxing," a technique from game development. By using basic shapes and code (like HTML/CSS/3JS) to define the core flow and feel, you can validate the interaction's energy before investing in detailed visuals.

When exploring an interactive effect, designer MDS built a custom tool to generate bitmap icons and test hover animations. This "tool-making" mindset—creating sliders and controls for variables—accelerates creative exploration far more effectively than manually tweaking code for each iteration.