Traditionally, designers needed to understand code limitations to create feasible UIs. With tools that render a live DOM on the canvas, this is no longer necessary. If a design can be created in the tool, it is, by definition, valid and buildable code.
The current model of separate design files and codebases is inefficient. Future tools will enable designers to directly manipulate production code through a visual canvas, eliminating the handoff process and creating a single, shared source of truth for the entire team.
The idea that design systems stifle creativity stems from the high cost of re-coding components after a design change. In a world with a single source of truth, where design changes automatically update the code, this cost disappears, allowing systems to be radically changed without engineering overhead.
Figma's success as a general-purpose design tool (useful for posters, floor plans, etc.) is precisely what makes it suboptimal for software development. Its WebGL-based canvas is fundamentally disconnected from the DOM, creating a "pretty picture" that requires a separate, costly engineering effort to translate into code.
The traditional, decades-long path to becoming a senior engineer is no longer practical. Aspiring engineers should instead focus on mastering AI coding assistants. You can be highly effective by learning how to prompt, guide, and debug AI-generated code, bypassing the need for deep foundational knowledge.
As AI models become proficient at generating high-quality UI from prompts, the value of manual design execution will diminish. A professional designer's key differentiator will become their ability to build the underlying, unique component libraries and design systems that AI will use to create those UIs.
AI's productivity gains mean that on a lean, early-stage team, there is little room for purely specialized roles. According to founder Drew Wilson, every team member, including designers, must be able to contribute directly to the codebase. The traditional "design artifact" workflow is too slow.
For individuals who both design and code, finishing a visual design isn't a moment of triumph but one of dread, as they know the lengthy process of coding it from scratch has just begun. This specific emotional pain point is a core motivator for building next-generation tools that eliminate this redundant step.
