The Shift Nudge website's signature interactive mosaic began as a simple, fun exploration of pixel icons. By following this thread of curiosity without a grand plan, the small detail evolved into a complex, interactive tool that became a central element of the final design.
Instead of being limited by off-the-shelf software, designers can dramatically accelerate their process by building bespoke tools. MDS used the AI tool V0 to create a custom bitmap icon builder, enabling rapid prototyping of a unique interactive element.
Great ideas aren't planned; they emerge. Start with a small, tangible problem and begin building hands-on. This process allows the idea to gather momentum and mass, like a snowball rolling downhill. The final form will be bigger and different than you could have planned from the start.
When a creator genuinely enjoys the process and infuses a project with playfulness, that energy is palpable to the user. A project completed under stress and tight deadlines often feels sterile and rushed. The creator's emotional state is an invisible but impactful design material.
Early user research showed designers did not want a collaborative, multiplayer tool. However, Figma's web-based architecture made a single-player experience technically terrible (e.g., tabs constantly reloading). They were forced by the technology to build multiplayer functionality, which ultimately became their key differentiator, proving the platform's needs can override initial user requests.
When FigJam felt soulless a month before launch, the team made a controversial decision to differentiate it by making it fun. This seemed frivolous but was strategically crucial for encouraging participation and creative expression in brainstorming sessions, especially during the remote-work era.
Major tech successes often emerge from iterating on an initial concept. Twitter evolved from the podcasting app Odeo, and Instagram from the check-in app Burbn. This shows that the act of building is a discovery process for the winning idea, which is rarely the first one.
Designer MDS began his website redesign by exploring styles he described as "as far away from what it was as I could." This tactic of "going wide" into unfamiliar territory prevents defaulting to familiar patterns and can unearth novel concepts that would otherwise remain hidden.
A project's most defining element can grow from a seemingly small, playful exploration. The complex mosaic interaction on the Shift Nudge site began with MDS simply designing pixel icons for fun, demonstrating how following small sparks of curiosity can lead to major innovations.
When exploring an interactive effect, designer MDS built a custom tool to generate bitmap icons and test hover animations. This "tool-making" mindset—creating sliders and controls for variables—accelerates creative exploration far more effectively than manually tweaking code for each iteration.