Self-expression has minimal value in a vacuum. Its perceived worth is directly proportional to the number of people who can witness it. A fashion choice seen by a million people becomes a platform; a private sketch is just a hobby. This is a core loop for monetizing social products and games.

Related Insights

Platforms like TikTok have shifted the paradigm where success is tied to each post's individual merit, not the creator's follower base. A single viral video can generate massive reach and sales, even if other posts have low engagement, a trend now adopted by LinkedIn, YouTube, and others.

Social platforms are declining as places for genuine connection, shifting to AI-generated 'slop' and content from strangers. Their business model remains viable not by improving the user's social experience, but by using AI to become so effective at ad targeting that even mindless engagement is highly monetizable.

The value of a large, pre-existing audience is decreasing. Powerful platform algorithms are becoming so effective at identifying and distributing high-quality content that a new creator with great material can get significant reach without an established following. This levels the playing field and reduces the incumbent advantage.

As loneliness increases, media consumption is shifting from passive viewing to active participation. Platforms that best replicate the experience of a real-life conversation, like live streams with interactive comments, are positioned to win because they fulfill a deep-seated human need for connection.

We are in an unprecedented and temporary period where the world's attention is concentrated on platforms that allow free access to it. This is a historical anomaly akin to free television ads. Businesses that fail to capitalize on this massive, free opportunity for growth will profoundly regret it once the window closes.

The future of paid social lies beyond broad audience targeting. The next level of sophistication involves using identity data to dynamically adjust ad spend and frequency based on the specific value of an individual consumer and their stage in the journey. This means not all site visitors are treated equally in retargeting.

For products valuable only when others use them (like credit cards or social apps), Super Bowl ads are uniquely effective. The value isn't just reaching many eyeballs, but ensuring those eyeballs know *other* eyeballs are also watching, solving the chicken-and-egg adoption problem.

The highest end of live event monetization isn't selling access, but selling status. By creating tiered, exclusive experiences (e.g., meeting an athlete, on-field access), you tap into a demand curve for social proof that is practically unlimited. People will pay 'crazy' amounts for the shareable video moment.

Contrary to the classic view of games as competitive, modern player data shows that motivations like self-expression and companionship are far more prevalent. Riot Games' success with cosmetic skins exemplifies the financial power of catering to this new hierarchy of player needs.

The current ability for anyone to reach a global audience for free on social platforms is a historical anomaly, not a permanent state. This "gold rush of attention" will likely end as technology shifts (e.g., to AR/VR) and platforms consolidate power, making the urgency to build a brand now immense.