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  1. The Product Experience
  2. Inside modern game design - Cheryl Platz (The Pokémon Company International Riot Games, Microsoft)
Inside modern game design - Cheryl Platz (The Pokémon Company International Riot Games, Microsoft)

Inside modern game design - Cheryl Platz (The Pokémon Company International Riot Games, Microsoft)

The Product Experience · Feb 11, 2026

Cheryl Platz discusses modern game design, showing how player motivators like self-expression and companionship apply to all product development.

Your Players, Not You, Define What Constitutes a 'Game'

Instead of adhering to rigid academic definitions, creators should focus on whether their target audience perceives the experience as a valuable game. The players are the final arbiters of a product's category and value, rendering internal debates about definitions moot.

Inside modern game design - Cheryl Platz (The Pokémon Company International Riot Games, Microsoft) thumbnail

Inside modern game design - Cheryl Platz (The Pokémon Company International Riot Games, Microsoft)

The Product Experience·8 days ago

Self-Expression Has Replaced Competition as The Primary Motivator in Modern Gaming

Contrary to the classic view of games as competitive, modern player data shows that motivations like self-expression and companionship are far more prevalent. Riot Games' success with cosmetic skins exemplifies the financial power of catering to this new hierarchy of player needs.

Inside modern game design - Cheryl Platz (The Pokémon Company International Riot Games, Microsoft) thumbnail

Inside modern game design - Cheryl Platz (The Pokémon Company International Riot Games, Microsoft)

The Product Experience·8 days ago

Superficial Gamification Fails When It Motivates Counterproductive Behavior

Gamification backfires when it rewards unintended actions. For example, when Visual Studio's badge system inadvertently incentivized developers to write curse words in code comments. This shows the need to understand the second-order effects of any incentive system before implementation.

Inside modern game design - Cheryl Platz (The Pokémon Company International Riot Games, Microsoft) thumbnail

Inside modern game design - Cheryl Platz (The Pokémon Company International Riot Games, Microsoft)

The Product Experience·8 days ago

Enterprise Software Users and Gamers Share Identical Psychological Drivers

The same individuals who play Xbox are also your enterprise software users. They possess identical desires for competence, clear information, and mastery. B2B software design should reflect this shared psychology rather than treating enterprise users as a separate, logic-driven species.

Inside modern game design - Cheryl Platz (The Pokémon Company International Riot Games, Microsoft) thumbnail

Inside modern game design - Cheryl Platz (The Pokémon Company International Riot Games, Microsoft)

The Product Experience·8 days ago

Design Shared Experiences, Not Just Chat Features, to Foster Community

A sense of companionship can be engineered through asynchronous interactions. The game "Sky" builds intense community with an action-based language for helping and shared events, all without direct chat. This shows that creating shared memories is more critical to community-building than communication tools.

Inside modern game design - Cheryl Platz (The Pokémon Company International Riot Games, Microsoft) thumbnail

Inside modern game design - Cheryl Platz (The Pokémon Company International Riot Games, Microsoft)

The Product Experience·8 days ago

The Value of Self-Expression Features Increases Exponentially with Audience Size

Self-expression has minimal value in a vacuum. Its perceived worth is directly proportional to the number of people who can witness it. A fashion choice seen by a million people becomes a platform; a private sketch is just a hobby. This is a core loop for monetizing social products and games.

Inside modern game design - Cheryl Platz (The Pokémon Company International Riot Games, Microsoft) thumbnail

Inside modern game design - Cheryl Platz (The Pokémon Company International Riot Games, Microsoft)

The Product Experience·8 days ago

Build On-Demand Learning Libraries, Not One-Off Onboarding Tutorials

Forced, one-time onboarding flows are brittle; users forget information or want to revisit it later. A more resilient approach is to structure help content as a library of on-demand, replayable chunks. This allows users to learn what they need, when they need it, improving long-term retention.

Inside modern game design - Cheryl Platz (The Pokémon Company International Riot Games, Microsoft) thumbnail

Inside modern game design - Cheryl Platz (The Pokémon Company International Riot Games, Microsoft)

The Product Experience·8 days ago

A Single UI Change Can Serve Radically Different User Motivations

In the game "Disney Friends," adding a simple points meter and sparkles catered to mastery-driven players without alienating relationship-driven players. This demonstrates how minor UX tweaks can successfully accommodate diverse, even conflicting, user needs within the same product.

Inside modern game design - Cheryl Platz (The Pokémon Company International Riot Games, Microsoft) thumbnail

Inside modern game design - Cheryl Platz (The Pokémon Company International Riot Games, Microsoft)

The Product Experience·8 days ago

Catering Exclusively to Expert Users Guarantees Your Product's 'Heat Death'

When teams, often experts themselves, design only for mastery-driven users, they create an impenetrable experience for newcomers, cutting off market growth. The product dies a slow "heat death" as the initial expert user base inevitably churns with no new users to replace them.

Inside modern game design - Cheryl Platz (The Pokémon Company International Riot Games, Microsoft) thumbnail

Inside modern game design - Cheryl Platz (The Pokémon Company International Riot Games, Microsoft)

The Product Experience·8 days ago

Use System Outages to Proactively Fix Deeper, Pre-Existing UX Flaws

When a Marvel game outage forced a feature offline, the UX team didn't just wait for an engineering fix. They used the crisis to push for a fundamental UI redesign that solved the root cause, addressed a long-standing UX complaint, and made the system more scalable, ultimately delighting users.

Inside modern game design - Cheryl Platz (The Pokémon Company International Riot Games, Microsoft) thumbnail

Inside modern game design - Cheryl Platz (The Pokémon Company International Riot Games, Microsoft)

The Product Experience·8 days ago