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The historic link between male disengagement and rising crime has broken. Today's disengaged men are often sedated by screens, video games, porn, and weed. This leads to a less visible crisis of apathy and societal retreat rather than overt antisocial behavior on the streets.
Historically, societies sent surplus young men to war or monasteries to manage their disruptive potential. Today, the internet, through video games and online communities, may be serving a similar function by absorbing their time and energy, potentially preventing real-world violence even as it fosters online hostility.
High real estate costs prevent young men from accessing urban centers for opportunities and social connection. They substitute the rich, real-world interactions of city life with a cheaper, algorithm-driven digital existence on their smartphones, a dynamic from which tech companies profit.
Historically, cultures used rituals to push men beyond natural laziness. Today's anti-masculine narratives dismantle these social incentives, allowing many men to withdraw and not strive for traditional ideals of productivity and courage.
Dr. Soh argues that problematic porn use is often a coping mechanism for underlying anxiety and procrastination rather than a true addiction. It serves as an easy distraction to avoid life's problems and regulate emotions, making it a form of self-sedation, not a chemical dependency.
Historically, unpartnered young men caused societal disruption. This is less prevalent today because digital media provides titrated doses of sexual satisfaction (porn), status-seeking (video games), and community (screens), pacifying them out of real-world disruptive action. This creates men who are "useless" rather than "dangerous."
Chris Williamson's "Male Sedation Hypothesis" posits that high rates of male sexlessness aren't leading to social unrest because digital distractions are pacifying them. Video games, porn, and social media anesthetize men from their innate status-seeking and reproductive-seeking behaviors, promoting lethargy over action.
The trend of younger generations drinking less may be linked to a larger societal shift. It correlates with rising social media use, mental illness, and lower rates of marriage, suggesting a decrease in "social lubrication" and in-person connection with potential economic consequences.
We spend more time alone due to structural factors and technology that enable avoiding interaction. This 'interiority' is a self-reinforcing cycle: as we interact less, our social skills can atrophy and social inertia sets in, making it progressively more difficult and energy-intensive to re-engage with others.
Beyond automating jobs, technology also impacts the labor supply. For young men, immersive video games have raised the utility of leisure, increasing the opportunity cost of taking low-skilled jobs and contributing to rising rates of non-work.
The most significant risk from AI isn't job displacement or sentient machines, but its role in exacerbating social isolation. AI-driven platforms provide a facsimile of life that discourages real-world interaction, creating a generation of young men who are not economically or emotionally viable, which is a major societal threat.