We spend more time alone due to structural factors and technology that enable avoiding interaction. This 'interiority' is a self-reinforcing cycle: as we interact less, our social skills can atrophy and social inertia sets in, making it progressively more difficult and energy-intensive to re-engage with others.
The biggest downside of remote work isn't lost productivity, but the elimination of serendipity. It removes the chance encounters that lead to friendships, mentorship, and cross-pollination of ideas. For those needing to build a network, the convenience of working from home comes at the high cost of isolation and stunted growth.
Western culture promotes a "left-shifted" brain state, prioritizing productivity and survival (left hemisphere). This state of constant sympathetic activation disconnects us from our bodies, emotions, and relational capacity (right hemisphere), directly causing our modern epidemic of loneliness.
As life commitments increase, gaming's purpose can shift from competitive achievement to being a crucial tool for maintaining social connections. It becomes a reliable weekly ritual for friends to connect, talk, and have "group therapy sessions" in a shared virtual space.
Beyond economic disruption, AI's most immediate danger is social. By providing synthetic relationships and on-demand companionship, AI companies have an economic incentive to evolve an “asocial species of young male.” This could lead to a generation sequestered from society, unwilling to engage in the effort of real-world relationships.
Society rewards hyper-independence, but it's often a coping mechanism to avoid relational vulnerability. This external validation creates a vicious cycle, leading to external success but profound internal disconnection and loneliness, as the behavior is both protective and culturally applauded.
Face-to-face contact provides a rich stream of non-verbal cues (tone, expression, body language) that our brains use to build empathy. Digital platforms strip these away, impairing our ability to connect, understand others' emotions, and potentially fostering undue hostility and aggression online.
As AI makes information universally accessible, traditional status markers like 'knowledge' will devalue. The new status will be derived from the ability to convene and lead large, in-person communities. Influence will be measured by one's capacity to facilitate real-world human connection and experiences, fighting digital isolation.
The core business model of dominant tech and AI companies is not just about engagement; it's about monetizing division and isolation. Trillions in shareholder value are now directly tied to separating young people from each other and their families, creating an "asocial, asexual youth," which is an existential threat.
A socially satisfying life requires solitude, but the quality of that solitude depends on social interaction. Research shows people feel more content when alone *after* positive social experiences. Connection replenishes us in a way that transforms solitude from a state of loneliness into one of restorative contentment.
A cognitive bias causes us to consistently underestimate how much we will enjoy a social interaction. This flawed prediction leads to choosing isolation (e.g., a night on the couch) over connection, even when socializing would be significantly better for our brain health and well-being.