When products offer too many configurations, it often signals that leaders lack the conviction to make a decision. This fear of being wrong creates a confusing user experience. It's better to ship a simple, opinionated product, learn from being wrong, and then adjust, rather than shipping a convoluted experience.
Reducing the number of clicks is a misguided metric. A process with eight trivially easy clicks is better than one with two fraught, confusing decisions. Each decision burns cognitive energy and risks making the user feel stupid. The ultimate design goal should be to prevent users from having to think.
The obsession with removing friction is often wrong. When users have low intent or understanding, the goal isn't to speed them up but to build their comprehension of your product's value. If software asks you to make a decision you don't understand, it makes you feel stupid, which is the ultimate failure.
The "Owner's Delusion" is the inability to see your own product from the perspective of a new user who lacks context. You forget they are busy, distracted, and have minimal intent. This leads to confusing UIs. The antidote is to consciously step back, "pretend you're a regular human being," and see if it still makes sense.
Staying lean is a deliberate product strategy. Bigger teams may build more features and go-to-market motions, but smaller, focused teams are better at creating simpler, more intuitive user experiences. Focus, not capital, is the key constraint for simplicity.
The Browser Company found that Arc, while loved by tech enthusiasts for its many new features, created a "novelty tax." This cognitive overhead for learning a new interface made mass-market users hesitant to switch, a key lesson that informed the simplicity of their next product, Dia.
Creating feature "modes" (e.g., "uphill mode") instead of exposing core mechanics (e.g., gears) creates a "nightmare bicycle." It prevents users from developing a general framework, limiting their ability to handle novel situations or repair the system.
Avoid the 'settings screen' trap where endless customization options cater to a vocal minority but create complexity for everyone. Instead, focus on personalization: using behavioral data to intelligently surface the right features to the right users, improving their experience without adding cognitive load for the majority.
A powerful test for a decisive strategy, borrowed from Roger Martin, is to consider its opposite. If the opposite is obviously foolish (e.g., "we will win with a terrible user interface"), your strategy isn't making a real, difficult choice and therefore lacks focus and strategic value.
Instead of debating individual features, establish a clear "perspective" for your product. Artist's perspective as a "push-based product for quick insights" makes it easy to reject requests that don't align, like building an in-house video hosting tool. This aligns the entire organization and simplifies the roadmap.