The obsession with removing friction is often wrong. When users have low intent or understanding, the goal isn't to speed them up but to build their comprehension of your product's value. If software asks you to make a decision you don't understand, it makes you feel stupid, which is the ultimate failure.
Reducing the number of clicks is a misguided metric. A process with eight trivially easy clicks is better than one with two fraught, confusing decisions. Each decision burns cognitive energy and risks making the user feel stupid. The ultimate design goal should be to prevent users from having to think.
The "Owner's Delusion" is the inability to see your own product from the perspective of a new user who lacks context. You forget they are busy, distracted, and have minimal intent. This leads to confusing UIs. The antidote is to consciously step back, "pretend you're a regular human being," and see if it still makes sense.
A major hurdle in AI adoption is not the technology's capability but the user's inability to prompt effectively. When presented with a natural language interface, many users don't know how to ask for what they want, leading to poor results and abandonment, highlighting the need for prompt guidance.
When products offer too many configurations, it often signals that leaders lack the conviction to make a decision. This fear of being wrong creates a confusing user experience. It's better to ship a simple, opinionated product, learn from being wrong, and then adjust, rather than shipping a convoluted experience.
Open-ended prompts overwhelm new users who don't know what's possible. A better approach is to productize AI into specific features. Use familiar UI like sliders and dropdowns to gather user intent, which then constructs a complex prompt behind the scenes, making powerful AI accessible without requiring prompt engineering skills.
Products like a joystick possess strong "affordance"—their design inherently communicates how they should be used. This intuitive quality, where a user can just "grok" it, is a key principle of effective design often missing in modern interfaces like touchscreens, which require learned behavior.
Creating feature "modes" (e.g., "uphill mode") instead of exposing core mechanics (e.g., gears) creates a "nightmare bicycle." It prevents users from developing a general framework, limiting their ability to handle novel situations or repair the system.
Avoid the 'settings screen' trap where endless customization options cater to a vocal minority but create complexity for everyone. Instead, focus on personalization: using behavioral data to intelligently surface the right features to the right users, improving their experience without adding cognitive load for the majority.
Businesses often fail to spot points of friction in their own customer journey because they are too familiar with their processes. This "familiarity bias" makes them blind to the confusing experience a new customer faces. The key is to actively step outside this autopilot mode and see the experience with fresh eyes.
The promise of AI shouldn't be a one-click solution that removes the user. Instead, AI should be a collaborative partner that augments human capacity. A successful AI product leaves room for user participation, making them feel like they are co-building the experience and have a stake in the outcome.