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A major criticism of age-gating bans, like Australia's, is that they allow platforms to abdicate responsibility for child safety. Platforms can argue that since young people are not supposed to be on their sites, there is less impetus to invest in making them safer, shifting the onus entirely to enforcement rather than platform design.

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Following Australia's recent law restricting social media access to users 16 and older, Europe is now considering similar legislation. This signals a potential worldwide regulatory shift towards stricter age-gating, which could fundamentally alter user acquisition and marketing strategies for platforms and teen-focused brands.

Despite widespread public and political support for banning under-16s from social media, many child protection groups are against such measures. They argue that blanket bans don't eliminate risks but instead push harmful activities to less-regulated platforms, making children harder to protect and draining focus from more effective safety solutions.

Roblox's stock plummeted after it lost 12 million users, not from declining popularity, but from strictly enforcing its 13+ age policy via selfie video verification. This highlights the direct financial conflict platforms face between maximizing user growth metrics and responsibly implementing safety and compliance measures.

The problem with AI-generated non-consensual imagery is the act of its creation, regardless of the creator's age. Applying age verification as a fix misses the core issue and wrongly shifts focus from the platform's fundamental responsibility to the user's identity.

The ban on social media for under-16s in Australia, intended to protect mental health, is reportedly causing increased feelings of isolation among some teens. They argue that these platforms are integral to their social lives, and being cut off from peers is more harmful than the risks the ban aims to prevent.

The safety measures Meta agreed to in its settlement, such as time limits and nighttime blocks, are directed at teens but will likely influence the platform's design for all users. This sets a new precedent for social media standards, potentially making these features—or variations of them—the default experience for adults as well.

The push for age verification on platforms like Meta, aimed at protecting minors, forces all users to prove their age. This creates a significant trade-off, potentially eliminating online anonymity for everyone as an unintended consequence of child safety measures.

Australia's social media ban for minors highlights the failure of enforcement technology. AI-based age assurance is not accurate enough to distinguish between similar ages (e.g., 15 vs. 16). Meanwhile, more accurate ID-based systems face resistance from platforms concerned about the privacy and security risks of storing personal government IDs.

The UK's ban on social media for under-16s, requiring system-level ID checks, is framed as child protection. However, the real goal is often to eliminate online anonymity and monitor adult speech, extending government control.

Social media companies often claim it's technically difficult to remove underage users. However, when Australia passed a law requiring it, platforms immediately deactivated 5 million teen accounts, proving the capability exists but is deliberately withheld in unregulated markets like the U.S.