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Tools like Midjourney or Suno often function more like a video game or a musical instrument for hobbyists than as replacements for professionals. For many, the primary value is the entertainment and enjoyment of the creative act of prompting and generating, rather than producing commercially viable work.

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Today's dominant AI tools like ChatGPT are perceived as productivity aids, akin to "homework helpers." The next multi-billion dollar opportunity is in creating the go-to AI for fun, creativity, and entertainment—the app people use when they're not working. This untapped market focuses on user expression and play.

AI's value isn't always about productivity, especially for hobbies where people enjoy the manual process. Instead, AI can act as a creative partner—for example, by generating a unique beer recipe based on descriptive notes. This augments creativity without replacing the hands-on experience that makes a hobby fulfilling.

While most AI companies focus on utility (e.g., coding, search), Suno is carving a niche in 'creative entertainment.' Their goal is to provide the fulfilling experience of making music, arguing that this emotional and creative drive is a more elevated and less crowded market than pure productivity tools.

The vast majority of AI-generated content, like the 50 million images created daily, will not be for public consumption. Instead, its primary value is the joy of the creative process for the user. People will co-create feature-length films or entire fictional worlds for their own entertainment, not for an audience.

AI tools like music generator Suno are achieving massive revenue not by replacing professionals, but by creating a new market. They empower non-musicians and non-developers to create, acting as an additive and incremental force. This suggests the initial impact of creative AI is market expansion rather than job substitution.

The highly engaging, flow-state experience of creating with AI is so enjoyable that people will willingly trade traditional entertainment expenses, like going to the movies, for more AI model credits and development time.

Many users of generative AI tools like Suno and Midjourney are creating content for their own enjoyment, not for professional use. This reveals a 'creation as entertainment' consumer behavior, distinct from the traditional focus on productivity or job displacement.

The most effective way to use AI in creative fields is not as an automaton to generate final products, but as a tireless, hyper-knowledgeable writing partner. The human provides taste and direction, guiding the AI through back-and-forth exchanges to refine ideas and overcome creative blocks.

The primary value of AI music generators is the entertainment of creation and style transfer, not passive listening. This positions them as competitors to creative software like GarageBand or games like Fortnite, rather than to streaming platforms like Spotify.

Responding to the term 'slop,' Suno's CEO argues that most AI-generated content isn't for mass consumption. He compares making a song with his child on Suno to a personal artifact. Its value lies in the personal meaning to the creator, not its appeal to the rest of the planet, making public quality critiques misguided.