A major upcoming feature is "edit time scripting," functioning like a plugin system. Users will be able to build their own custom tools and workflows directly into the Rive editor, such as a motion-capture tool for facial animation, turning Rive into a fully extensible creative platform.
Instead of complex SDKs or custom code, users can extend tools like Cowork by writing simple Markdown files called "Skills." These files guide the AI's behavior, making customization accessible to a broader audience and proving highly effective with powerful models.
Most generative AI tools get users 80% of the way to their goal, but refining the final 20% is difficult without starting over. The key innovation of tools like AI video animator Waffer is allowing iterative, precise edits via text commands (e.g., "zoom in at 1.5 seconds"). This level of control is the next major step for creative AI tools.
The emerging paradigm is a central coding agent with multiple specialized input tools. A canvas tool (like Paper) will be for visual prompting, an IDE (like Cursor) will be for code refinement, and a text prompt will be for direct commands, all interoperating with the same agent to build software.
The process of building AI tools is becoming automated. Claude features a 'Skill Creator,' a skill that builds other skills from natural language prompts. This meta-capability allows users to generate custom AI workflows without writing code, essentially asking the AI to build the exact tool they need for a task.
The current model of separate design files and codebases is inefficient. Future tools will enable designers to directly manipulate production code through a visual canvas, eliminating the handoff process and creating a single, shared source of truth for the entire team.
Future coding interfaces will move beyond read-only chat logs. They will treat the AI conversation as an editable 'multi-buffer'—a new type of document that aggregates code snippets from across a project. This will allow developers to directly manipulate code within the conversational flow itself.
Rive intentionally doesn't support importing from other design tools. Its high-performance rendering features (like vector feathering) differ from standard effects. Forcing creation within Rive's editor guarantees the design-time preview perfectly matches the final runtime output, eliminating mismatches.
Rive is not an all-or-nothing framework. It's engineered to be so lightweight that teams like Spotify can "bolt it on" to existing native apps to power specific interactive features (like Wrapped) without a significant increase in app size or performance overhead.
Rive is often miscategorized as just a motion tool. Its true vision is to create a new, real-time graphics format for building entire interactive experiences, where motion is a fundamental requirement, not the end goal.
Tools like Kling 2.6 allow any creator to use 'Avatar'-style performance capture. By recording a video of an actor's performance, you can drive the expressions and movements of a generated AI character, dramatically lowering the barrier to creating complex animated films.