Get your free personalized podcast brief

We scan new podcasts and send you the top 5 insights daily.

Pixar co-founder Ed Catmull reveals they keep directors in story development for years. This seemingly inefficient process is highly effective because it simplifies the project and prevents costly changes before entering the high-cost, high-complexity production phase.

Related Insights

Pixar's 'no hedging' culture was supported by a rigorous prototyping process. Directors created 'story reels' (moving comic strips) of the entire film 3-4 times a year. This forced rapid iteration and feedback from the studio's 'brain trust,' ensuring quality improved dramatically before full production.

Unlike studios that hedge with a slate of films, Pixar committed 100% to one director's passionate vision at a time. This 'all-in' mentality, where the studio's future depended on each project, was the foundation of its repeatable greatness and forced every film to be a success.

Before committing millions to animation, Pixar creates 7-9 full-length prototypes using storyboards, their own voiceovers, and borrowed music. This internal 'product testing' allows them to experience the film as an audience would, identifying pacing, story, and character issues early and cheaply.

People suffer from the "creative cliff illusion," believing their first idea is their best. Pixar combated this by requiring directors to pitch three ideas. This forces them past the most convenient, initial concept and prevents premature attachment, often leading to a stronger final choice.

Contrary to the 'learning by doing' principle where production costs decrease, Pixar's films become more expensive. This is because the creative team's appetite for visual complexity and novel storytelling grows with each project, driving up costs faster than technology creates efficiencies.

Pixar requires directors to pitch exactly three distinct story ideas. This constraint is a creative sweet spot: it forces them to move beyond their first idea, preventing anchoring, but also avoids the choice paralysis that comes from brainstorming ten or twenty options.

Overly structured workflows, like those in traditional TV production, can stifle creativity. The key is to allow for flexibility and avoid locking into a rigid formula. The creative process is messy and unpredictable, and a great outcome often requires embracing that lack of a defined process.

Contrary to popular wisdom, Pixar's creative chief Ed Catmull sees the 'elevator pitch' as a sign of a derivative idea. Truly groundbreaking concepts, like a rat who can cook ('Ratatouille'), often sound absurd at first and require a nuanced, iterative process to develop.

Deadlines weed out extraneous details and prevent the quest for perfection. They force decisive action, which, as leaders like Ed Catmull and Christopher Nolan have found, can accelerate the creative process rather than hinder it, forcing you to make something different, not just perfect.

Pixar's process involves creating and iterating on a 2D storyboard version of the film, called a "story reel." They ensure the plot and characters work in this cheap format before committing to expensive 3D animation, believing that animation can't save a bad story. This is a powerful product development methodology.