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Contrary to classical physics, space and time are not infinitely divisible. They break down at the "Planck length" and "Planck time," a smallest possible unit. This mirrors the necessary resolution limit of any finite computational system, like pixels on a screen or voxels in a game, suggesting reality is fundamentally digital.
The universe operates on roughly two dozen physical constants, like gravity's strength, that are tuned within incredibly narrow ranges to allow for life. A slight change in any one would make atoms, chemistry, or stars impossible. This precision is more analogous to calibrated game physics than a random cosmic event.
A particle's quantum state collapses not due to a conscious observer, but when any physical interaction captures information about its path. This suggests the universe is a system responding to information processing, where computation is more fundamental than matter.
In a game engine, objects that appear far apart on screen are just data structures processed in the same physical space by the same chips. This concept of simulated distance provides a model for understanding how entangled particles can be linked despite vast separations.
Philosopher Nick Bostrom argued statistically that we are likely in a simulation. Recent physics proving the universe is not locally real and behaves computationally provides empirical evidence that aligns with the structural requirements of Bostrom's hypothetical simulation.
Recent physics experiments suggest the universe isn't "locally real," behaving like a simulation that only renders what is being observed. A tree falling on Mars may not actually fall until it's measured, similar to how an unseen area in a video game doesn't render.
The fine-tuning of physical constants, which seems suspiciously perfect, can be explained not by a divine creator but by a programmer using a pre-existing physics model (like "Einstein's physics" from the Unreal Engine store) for a simulation.
Reductionism—understanding things by breaking them into smaller parts—has been successful because we were only studying our "headset." However, this approach hits a hard limit. Physics shows that at the smallest scales (Planck length), the concept of "smaller" ceases to make sense. Spacetime dissolves, meaning the foundation of reductionism is an illusion.
The paper posits that Bitcoin blocks represent discrete, indivisible units of time. This provides a real-world, observable model that challenges the long-held assumption in physics that time is a continuous, infinitely divisible parameter, thus solving the double-spend problem logically.
The universe is not "locally real," meaning objects exist as probabilities until observed. This mirrors video game engines that only render objects in a player's view to conserve computational resources, suggesting our reality is similarly efficient.
Cognitive scientist Donald Hoffman argues that spacetime and physical objects are a "headset" or VR game, like Grand Theft Auto. This interface evolved to help us survive by hiding overwhelming complexity, not to show us objective truth. Our scientific theories have only studied this interface, not reality itself.