The universe is not "locally real," meaning objects exist as probabilities until observed. This mirrors video game engines that only render objects in a player's view to conserve computational resources, suggesting our reality is similarly efficient.
The "delayed choice" experiment proved that a decision to observe a particle *after* it has completed its journey determines whether it acted as a wave or a particle *in the past*. The present observation literally dictates the particle's history.
Experiments violating Bell's inequality prove "spooky action at a distance" is real. Entangled particles are not two separate things but a single system. Measuring one instantly and causally determines the other's state, suggesting distance is an illusion.
A particle's quantum state collapses not due to a conscious observer, but when any physical interaction captures information about its path. This suggests the universe is a system responding to information processing, where computation is more fundamental than matter.
In a game engine, objects that appear far apart on screen are just data structures processed in the same physical space by the same chips. This concept of simulated distance provides a model for understanding how entangled particles can be linked despite vast separations.
Philosopher Nick Bostrom argued statistically that we are likely in a simulation. Recent physics proving the universe is not locally real and behaves computationally provides empirical evidence that aligns with the structural requirements of Bostrom's hypothetical simulation.
