The "delayed choice" experiment proved that a decision to observe a particle *after* it has completed its journey determines whether it acted as a wave or a particle *in the past*. The present observation literally dictates the particle's history.
Experiments violating Bell's inequality prove "spooky action at a distance" is real. Entangled particles are not two separate things but a single system. Measuring one instantly and causally determines the other's state, suggesting distance is an illusion.
A particle's quantum state collapses not due to a conscious observer, but when any physical interaction captures information about its path. This suggests the universe is a system responding to information processing, where computation is more fundamental than matter.
The universe is not "locally real," meaning objects exist as probabilities until observed. This mirrors video game engines that only render objects in a player's view to conserve computational resources, suggesting our reality is similarly efficient.
Philosopher Nick Bostrom argued statistically that we are likely in a simulation. Recent physics proving the universe is not locally real and behaves computationally provides empirical evidence that aligns with the structural requirements of Bostrom's hypothetical simulation.
In a game engine, objects that appear far apart on screen are just data structures processed in the same physical space by the same chips. This concept of simulated distance provides a model for understanding how entangled particles can be linked despite vast separations.
