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In a game engine, objects that appear far apart on screen are just data structures processed in the same physical space by the same chips. This concept of simulated distance provides a model for understanding how entangled particles can be linked despite vast separations.

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A particle's quantum state collapses not due to a conscious observer, but when any physical interaction captures information about its path. This suggests the universe is a system responding to information processing, where computation is more fundamental than matter.

Philosopher Nick Bostrom argued statistically that we are likely in a simulation. Recent physics proving the universe is not locally real and behaves computationally provides empirical evidence that aligns with the structural requirements of Bostrom's hypothetical simulation.

A radical implication of string theory is the concept of "emergent spacetime." Our familiar four dimensions may not be the fundamental building blocks of reality. Instead, they could be an emergent property derived from a deeper quantum phenomenon, specifically entanglement.

Recent physics experiments suggest the universe isn't "locally real," behaving like a simulation that only renders what is being observed. A tree falling on Mars may not actually fall until it's measured, similar to how an unseen area in a video game doesn't render.

For a simulated reality to be coherent for multiple observers, it must have "persistence"—objects and laws that remain consistent. The moon appears the same to everyone who looks, ensuring a stable, shared experience, much like assets in a multiplayer game.

Experiments violating Bell's inequality prove "spooky action at a distance" is real. Entangled particles are not two separate things but a single system. Measuring one instantly and causally determines the other's state, suggesting distance is an illusion.

The persistence of objects and shared experiences doesn't prove an objective reality exists. Instead, it suggests a deeper system, analogous to a game server in a multiplayer game, coordinates what each individual observer renders in their personal perceptual "headset," creating a coherent, shared world.

The universe is not "locally real," meaning objects exist as probabilities until observed. This mirrors video game engines that only render objects in a player's view to conserve computational resources, suggesting our reality is similarly efficient.

Experiments testing quantum theory have conclusively proven that "local realism" is false. This means physical objects, like electrons, do not possess definite properties such as a specific position or spin until the moment they are actually measured or observed, challenging our classical intuition about reality.

Cognitive scientist Donald Hoffman argues that spacetime and physical objects are a "headset" or VR game, like Grand Theft Auto. This interface evolved to help us survive by hiding overwhelming complexity, not to show us objective truth. Our scientific theories have only studied this interface, not reality itself.