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While many in the robotics industry chase the "fully autonomous" narrative, teleoperation—having remote workers control machines with Xbox controllers—is an extremely valuable and practical step. Customers care about task completion, not the level of autonomy, making teleop a key tool for gathering training data and ensuring reliability.
Unlike LLMs that train on the existing internet, robotics lacks a pre-training dataset for the physical world. This forces companies like Encore to build a full-stack solution combining a software platform for data management with human-led operations for data collection, annotation, and even real-time remote robot piloting for exception handling.
A significant portion of content released by competitors in the humanoid space is not autonomous. Instead, the robots are being remotely controlled (teleoperated) by a human. This is a crucial, often hidden, detail that misrepresents the true state of a company's AI capabilities.
The 1X robot's teleoperation, often seen as a sign of immaturity, is actually a key feature. It allows for both a "human-in-the-loop" expert service for complex tasks and personal remote control, like checking on a pet, creating immediate utility beyond full autonomy.
GI is not trying to solve robotics in general. Their strategy is to focus on robots whose actions can be mapped to a game controller. This constraint dramatically simplifies the problem, allowing their foundation models trained on gaming data to be directly applicable, shifting the burden for robotics companies from expensive pre-training to more manageable fine-tuning.
The labor force for teleoperated robots could be sourced from the gig economy. Ride-share drivers, for instance, could operate robots during their downtime between rides, creating a flexible, scalable, and cost-effective pool of on-demand human operators.
Physical Intelligence demonstrated an emergent capability where its robotics model, after reaching a certain performance threshold, significantly improved by training on egocentric human video. This solves a major bottleneck by leveraging vast, existing video datasets instead of expensive, limited teleoperated data.
Companies developing humanoid robots, like One X, market a vision of autonomy but will initially ship a teleoperated product. This "human-in-the-loop" model allows them to enter the market and gather data while full autonomy is still in development.
While Figure's CEO criticizes competitors for using human operators in robot videos, this 'wizard of oz' technique is a critical data-gathering and development stage. Just as early Waymo cars had human operators, teleoperation is how companies collect the training data needed for true autonomy.
To achieve scalable autonomy, Flywheel AI avoids expensive, site-specific setups. Instead, they offer a valuable teleoperation service today. This service allows them to profitably collect the vast, diverse datasets required to train a generalizable autonomous system, mirroring Tesla's data collection strategy.
Intuition Robotics' core bet is that the transfer from simulated to physical worlds is unlocked by a shared action interface. Since many real-world robots like drones and arms are already operated with game controllers, an agent trained in diverse gaming environments only needs to adapt to a new visual world, not an entirely new action space.