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  1. The Product Experience
  2. Lessons from Games, Big Tech, & Hollywood - Laura Teclemariam (Product Leader)
Lessons from Games, Big Tech, & Hollywood - Laura Teclemariam (Product Leader)

Lessons from Games, Big Tech, & Hollywood - Laura Teclemariam (Product Leader)

The Product Experience · Mar 4, 2026

Product leader Laura Teclemariam shares lessons from her non-linear career in gaming, Netflix, and LinkedIn, highlighting the future of PM with AI.

Gaming's Brutal Honesty Forges Strong Product Managers by Forcing a Focus on Retention

Gaming is the 'most honest product environment' because users only care about the experience's value, not roadmaps. This forces PMs to master retention by directly linking features, pricing, and monetization to tangible user value—a critical, transferable skill.

Lessons from Games, Big Tech, & Hollywood - Laura Teclemariam (Product Leader) thumbnail

Lessons from Games, Big Tech, & Hollywood - Laura Teclemariam (Product Leader)

The Product Experience·2 months ago

Influencing Stakeholders in Entertainment Relies More on Taste Than on Data

In tech, a strong data-driven argument often wins over stakeholders. In entertainment, decisions are frequently based on subjective quality and artistic feel. Product leaders in this space must master influencing skills that go beyond data to navigate conversations about taste and quality.

Lessons from Games, Big Tech, & Hollywood - Laura Teclemariam (Product Leader) thumbnail

Lessons from Games, Big Tech, & Hollywood - Laura Teclemariam (Product Leader)

The Product Experience·2 months ago

Tech Products End Debates with Data; Entertainment Ends Them with Taste and Delight

In tech, data is often the final arbiter in decision-making. In creative industries like entertainment, data starts the conversation, but the final call comes down to artistic taste, quality, and user delight. Tech could create better products by adopting this 'end with delight' principle.

Lessons from Games, Big Tech, & Hollywood - Laura Teclemariam (Product Leader) thumbnail

Lessons from Games, Big Tech, & Hollywood - Laura Teclemariam (Product Leader)

The Product Experience·2 months ago

Netflix Animation's Process Shows Storyboards are Prototypes and Animatics are MVPs

Hollywood's creative process for animated films closely mirrors the tech product development cycle. Storyboards function as prototypes and 'animatics' act as MVPs. The key difference is the film industry's MVP must meet a much higher quality bar due to higher production costs and stakes.

Lessons from Games, Big Tech, & Hollywood - Laura Teclemariam (Product Leader) thumbnail

Lessons from Games, Big Tech, & Hollywood - Laura Teclemariam (Product Leader)

The Product Experience·2 months ago

Creative Production Teams Exhibit 'Organ Rejection' to New Tools Mid-Project

Unlike tech teams who often embrace new tools, creative teams in film production are highly resistant to changing their tech stack mid-project, treating new tools like an 'organ rejection'. Adoption requires proving overwhelming efficiency gains to overcome this deep-seated workflow inertia.

Lessons from Games, Big Tech, & Hollywood - Laura Teclemariam (Product Leader) thumbnail

Lessons from Games, Big Tech, & Hollywood - Laura Teclemariam (Product Leader)

The Product Experience·2 months ago

LinkedIn's Billion-User Scale Shifts Product Focus From Delight to Trust and Risk Mitigation

At massive scale, the product focus must shift from delight to trust. At LinkedIn, any change directly impacts users' economic opportunities, making risk mitigation the first principle. This contrasts with smaller products where prioritizing user delight and rapid innovation is more feasible.

Lessons from Games, Big Tech, & Hollywood - Laura Teclemariam (Product Leader) thumbnail

Lessons from Games, Big Tech, & Hollywood - Laura Teclemariam (Product Leader)

The Product Experience·2 months ago

AI Tools Shift Product Team Focus From 'How We Build' to 'Should We Build'

As AI lowers the barrier to building, product teams spend less time on execution ('how') and more on strategy and ethics ('should we'). This shift elevates the conversation to focus on consequences, bias, and building the right thing, making product taste a shared responsibility across the entire team.

Lessons from Games, Big Tech, & Hollywood - Laura Teclemariam (Product Leader) thumbnail

Lessons from Games, Big Tech, & Hollywood - Laura Teclemariam (Product Leader)

The Product Experience·2 months ago

A 'Jungle Gym' Career Path Across Industries Creates More Adaptable Product Leaders

A non-linear career across varied industries isn't a weakness but a strength. This 'jungle gym' path sharpens a product manager's core toolset by forcing them to apply fundamental principles to new problems, much like a doctor specializing in different fields to become a better diagnostician.

Lessons from Games, Big Tech, & Hollywood - Laura Teclemariam (Product Leader) thumbnail

Lessons from Games, Big Tech, & Hollywood - Laura Teclemariam (Product Leader)

The Product Experience·2 months ago