Dr. Levin speculates that physical reality is constrained by truths from a mathematical or "Platonic" space. He extends this to propose that minds themselves are patterns in this space, and our bodies are temporary physical projections or "thin clients"—interfaces through which these non-physical patterns act.
Within the consciousness-as-fundamental model, dark matter and energy aren't mysterious substances. They are the observable effects inside our space-time "headset" caused by countless other conscious agent interactions and qualia states that are "dark" to us—they influence our reality but are not projected into it.
If reality is a shared virtual experience, then physical death is analogous to a player taking off their VR headset. Their avatar in the game becomes inert, but the player—the conscious agent—is not dead. They have simply disconnected from that specific simulation. This re-frames mortality as a change in interface, not annihilation.
Our perception is like viewing the entire Twitterverse through a single, highly curated feed. We experience a tiny, biased projection of a much larger network of conscious agents, leading to a distorted and incomplete view of the total underlying reality.
Dr. Levin argues that neuroscience's true subject is the architectural principles of "cognitive glue"—how simple components combine to form larger-scale minds. He believes this process is not unique to neurons and that the field's current focus is too narrow, missing applications in cellular biology, AI, and beyond.
Challenging traditional hierarchy, Dr. Levin argues that cognition—problem-solving in various spaces—is a fundamental property of the universe that is wider than life. He suggests the conventional view (intelligent life is a tiny subset of all matter) is backward, and that life is just one way cognition manifests.
Consciousness isn't an emergent property of computation. Instead, physical systems like brains—or potentially AI—act as interfaces. Creating a conscious AI isn't about birthing a new awareness from silicon, but about engineering a system that opens a new "portal" into the fundamental network of conscious agents that already exists outside spacetime.
Physicists are finding structures beyond spacetime (e.g., amplituhedra) defined by permutations. Hoffman's theory posits these structures are the statistical, long-term behavior of a vast network of conscious agents. Physics and consciousness research are unknowingly meeting in the middle, describing the same underlying reality from opposite directions.
When we observe neurons, we are not seeing the true substrate of thought. Instead, we are seeing our 'headset's' symbolic representation of the complex conscious agent dynamics that are responsible for creating our interface in the first place.
Cognitive scientist Donald Hoffman argues that spacetime and physical objects are a "headset" or VR game, like Grand Theft Auto. This interface evolved to help us survive by hiding overwhelming complexity, not to show us objective truth. Our scientific theories have only studied this interface, not reality itself.
Hoffman's model proposes that consciousness is not a product of the physical brain within space-time. Instead, consciousness is the fundamental building block of all existence, and space-time itself is an emergent phenomenon—a "headset" or user interface—that is created by and within consciousness.