Science's incredible breakthroughs have been about understanding the rules of our virtual reality (spacetime). Being a "wizard" at the Grand Theft Auto game (mastering physics) doesn't mean you understand the underlying circuits and software (objective reality). The next scientific frontier is to use these tools to venture outside the headset.

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If reality is a shared virtual experience, then physical death is analogous to a player taking off their VR headset. Their avatar in the game becomes inert, but the player—the conscious agent—is not dead. They have simply disconnected from that specific simulation. This re-frames mortality as a change in interface, not annihilation.

Evolution by natural selection is not a theory of how consciousness arose from matter. Instead, it's a theory that explains *why our interface is the way it is*. Our perceptions were shaped by fitness payoffs to help us survive *within the simulation*, not to perceive truth outside of it. The theory is valid, but its domain is the interface.

AI is developing spatial reasoning that approaches human levels. This will enable it to solve novel physics problems, leading to breakthroughs that create entirely new classes of technology, much like discoveries in the 1940s led to GPS and cell phones.

Reductionism—understanding things by breaking them into smaller parts—has been successful because we were only studying our "headset." However, this approach hits a hard limit. Physics shows that at the smallest scales (Planck length), the concept of "smaller" ceases to make sense. Spacetime dissolves, meaning the foundation of reductionism is an illusion.

We don't perceive reality directly; our brain constructs a predictive model, filling in gaps and warping sensory input to help us act. Augmented reality isn't a tech fad but an intuitive evolution of this biological process, superimposing new data onto our brain's existing "controlled model" of the world.

Current multimodal models shoehorn visual data into a 1D text-based sequence. True spatial intelligence is different. It requires a native 3D/4D representation to understand a world governed by physics, not just human-generated language. This is a foundational architectural shift, not an extension of LLMs.

Physicists are finding structures beyond spacetime (e.g., amplituhedra) defined by permutations. Hoffman's theory posits these structures are the statistical, long-term behavior of a vast network of conscious agents. Physics and consciousness research are unknowingly meeting in the middle, describing the same underlying reality from opposite directions.

The reason we don't see aliens (the Fermi Paradox) is not because they are distant, but because our spacetime interface is designed to filter out the overwhelming reality of other conscious agents. The "headset" hides most of reality to make it manageable, meaning the search for physical extraterrestrial life is fundamentally limited.

Human intelligence is multifaceted. While LLMs excel at linguistic intelligence, they lack spatial intelligence—the ability to understand, reason, and interact within a 3D world. This capability, crucial for tasks from robotics to scientific discovery, is the focus for the next wave of AI models.

Cognitive scientist Donald Hoffman argues that spacetime and physical objects are a "headset" or VR game, like Grand Theft Auto. This interface evolved to help us survive by hiding overwhelming complexity, not to show us objective truth. Our scientific theories have only studied this interface, not reality itself.

Scientific Progress Has Only Mastered Our Perceptual 'Headset,' Not Objective Reality | RiffOn