Don't just collect feedback from all users equally. Identify and listen closely to the few "visionary users" who intuitively grasp what's next. Their detailed feedback can serve as a powerful validation and even a blueprint for your long-term product strategy.
A product roadmap's value is in the planning process and aligning the team on a vision, not in rigidly adhering to a delivery schedule. The co-founder of Artist argues that becoming a feature factory focused on checking boxes off a roadmap is a dangerous trap that distracts from solving real customer problems.
Product teams often fear showing prototypes because strong customer demand creates pressure. This mindset is flawed. Having customers eager to buy an unbuilt feature is a high-quality signal that validates your roadmap and is the best problem a product manager can have.
Don't design solely for the user. The best product opportunities lie at the nexus of what users truly need (not what they say they want), the company's established product principles, and its core business objectives.
Avoid the trap of building features for a single customer, which grinds products to a halt. When a high-stakes customer makes a specific request, the goal is to reframe and build it in a way that benefits the entire customer base, turning a one-off demand into a strategic win-win.
To build a successful product, prioritize roadmap capacity using the "50/40/10" rule: 50% for "low delight" (essential functionality), 40% for "deep delight" (blending function and emotion), and only 10% for "surface delight" (aesthetic touches). This structure ensures a solid base while strategically investing in differentiation.
Instead of debating individual features, establish a clear "perspective" for your product. Artist's perspective as a "push-based product for quick insights" makes it easy to reject requests that don't align, like building an in-house video hosting tool. This aligns the entire organization and simplifies the roadmap.
Even at SpaceX, many engineers first heard from customers during a company all-hands. This feedback revealed the setup process was a huge pain point, leading to a dedicated team creating first-party mounting options. This shows that fundamental user research is critical even for highly technical, 'hard tech' products.